Nintendo is developing technology to remotely detect changes made to its games with a view to cheating.

PARIS, May 23 (Benin News/EP) –

nintendo has patented a technology that will allow it to remotely detect any code changes of one of its games and, therefore, to identify and act on users who intend to cheat.

The Japanese video game company is often particularly linked to the fight against piracy on its platforms and the safeguarding of its content. Nintendo’s next target is gamers who cheat, according to its latest technology registered with the US Patent and Trademark Office.

Thanks to him, Nintendo hopes to detect any modification of the code of one of its games. By way of example, a technology is described which scans the code of a program (such as a video game) and detects players using modded versions of it.

To do this, the technology automatically creates various “confirmation programs” that can be stored on its servers. Its purpose is to perform remote checks of programs running on users’ devices in order to detect “code reuse” techniques.

By comparing the results obtained, the technology can determine if the user has modified a program and then, close their game session.

Nintendo points to the benefits of this approach by being able to run its commit programs remotely, preventing the user from modifying test logic and avoiding the need to deploy “software” updates to fix the changes.

According to the company, this improves security and reduces the need to release multiple patches, the overall broadband communication of the system is improved.

Nintendo notes that such tools are particularly useful for monitoring players of multiplayer titles that feature a competitive component. Nintendo points out that in these games, users are able to “modify the ‘software’ in a way that allows them to have advantages over other players on different systems throughout a multiplayer title.”

In this regard, the Japanese company points out that these “unfair advantages” lead to a game… “much less satisfying”. for the user and therefore affects both the user’s experience and their interaction with the game. In addition, these changes create “certain security risks” in the system.

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